The Art of Virtual Cinematography

Creating animated filmsusing whatever meansis a make-believe exercise for both the filmmaker and the audience. Traditional film-making takes place in the physical world. The actors are real people, the set is a representation of reality using physical materials, and the lights and cameras are real physical entities. The world in front of the camera is a physical world, representing the physical world of the story. In a sense, the set is alive, even without action.

With animation this all changes. The world in front of the camera is a model or perhaps an impression of the physical world. It takes an external force to animate the entities on the set; "to bring them to life." Nonetheless, the considerations of good filmmaking still apply, albeit in the context of a virtual world. Please explore this site to learn more. Welcome to the Art of Virtual Cinematography!

Job Michiel van Zuijlen

{some menus and content are under construction}